![]() ![]() The biggest concept there is, if you will. In both its gameplay and its theme, Genesis Noir is actually just trying to find a way to describe a much bigger concept, the creation of our universe. You're completely left alone to work out how to proceed, and the fact that this is even possible with zero hand-holding feels like a substantial game design achievement to me. It never tells you what to do, and the only forms of writing you'll find are a few lines of descriptive text for items and a very atmospheric intro to each part of your journey, which is split into different chapters. The best way I have to describe Genesis Noir, a description officially sanctioned by its developers Feral Cat Den, is that it's really more of a toy than a game. ![]() Watch on YouTube Genesis Noir release date trailer. You point at things and you click, but this is a game that's really out to discover how many different actions you can take through essentially pointing, clicking and moving your mouse around. To call Genesis Noir a game would likely do it a disservice, but people tend to get very cross with me if I don't tell them exactly what kind of game they can expect, so let's call it a point-and-click adventure. It's both a silent film in black and white, featuring dames with big hair, irresistible jazz performances in smoky clubs and, inevitably, crime, and also an illustration of the birth of our universe. These things don't sound as if they go together, but I can assure you they do, and that's the magic at the heart of Genesis Noir.
0 Comments
Leave a Reply. |